The team after recovering from the failed frontal assault on the Reapers clubhouse, regroup and research a bit. Firestorm the trusty decker calls the team and lets them know that he knows a rigger that needs some work who can join the team if they like, they check him out and "Stealth Kill" agrees to … Continue reading Three Dog Night A.K.A. A Flock of Seagulls
Category: Shadowrun
Pulling out…Just in time.
The team in the midst of a heavy assault, destroy both the Greater Spirit of Man and the Spirit of Earth, taking heavy wounds in the process. Turbo limping and faltering, grabs the Assault Rifle from the down ganger and pops a grenade right in the middle of the bikers and their bikes, while Mr. … Continue reading Pulling out…Just in time.
Flying thru the air with the greatest of ease, and first enemy contact.
The team meets at Big Lou's laundry and coffin motel and decide to do some Astral surveillance and magical prep for an assault on The Reapers Redmond compound. Astral surveillance goes well enough but at the end, Moxie loses track of the roaming earth elemental. She has some concerns about that. When Moxie returns to … Continue reading Flying thru the air with the greatest of ease, and first enemy contact.
Cars, mechanical work and Recon – Shadow Runners working the system
Mr. Shiney had some unplanned work to do so Turbo, Moxy and Lizzy decide to do some recon on The Reapers clubhouse in Tacoma. But first a logistics problem, it seems the only vehicle the team has is Lizzy's bike, which while sporty and nice is a bike built for one. The team puts their … Continue reading Cars, mechanical work and Recon – Shadow Runners working the system
Meeting Jethro
Mr. Shine along with Turbo and Moxi head to Discovery park several hours early to scope out the meeting with Jethro and make sure all is in order. As this meet is set downtown with Lonestar being ever vigilant for armed roughians the team decides that they will bring only smaller weapons. No Long arms, … Continue reading Meeting Jethro
